![]() ![]() Taking control of this newly awakened Sword of Ditto, players are granted 6 days in game to muster their strength and weaken Mormo’s power. If the Sword fails, the witch will drag Ditto further into darkness and despair. If Mormo is slain, peace will reign over Ditto for an entire century. However, every 100 years, the Sword of Ditto rises, giving the land one opportunity at salvation. Monsters, zombies, and possessed animals have infested Ditto and haunted its inhabitants. The game’s antagonist has imprisoned this quaint island in darkness and bringing gloom and despair. ![]() The land of Ditto is plagued by a menacing witch named Mormo. The Swords of Ditto is packed with so much personality and a surprising amount of depth that I can easily see past its lack of ingenuity to find a great deal of enjoyment. At no point did I find myself feeling like I was experiencing something new and ground breaking in my time with the game. It is heavily inspired by modern roguelike games and classic Legend of Zelda titles. The Swords of Ditto does not offer players anything new. ![]()
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